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#-*- coding:utf-8 -*-from pynput.mouse import Button, Controller## ================================================## 控制鼠标## ================================================# 读鼠标坐标mouse = Controller()print('The current pointer position is {0}'.format(mouse.position))# 设置鼠标坐标mouse.position = (10, 20)print('Now we have moved it to {0}'.format(mouse.position))# 移动鼠标到相对位置mouse.move(5, -5)# 按住和放开鼠标mouse.press(Button.left) # 按住鼠标左键mouse.release(Button.left) # 放开鼠标左键# 点击鼠标mouse.click(Button.left, 2) # 点击鼠标2下# 鼠标滚轮mouse.scroll(0, 2) # 滚动鼠标## 监听鼠标from pynput.mouse import Listenerdef on_move(x, y): # 监听鼠标移动 print('Pointer moved to {0}'.format((x, y)))def on_click(x, y, button, pressed): # 监听鼠标点击 print('{0} at {1}'.format('Pressed' if pressed else 'Released', (x, y))) if not pressed: # Stop listener return Falsedef on_scroll(x, y, dx, dy): # 监听鼠标滚轮 print('Scrolled {0}'.format((x, y)))# 连接事件以及释放with Listener(on_move=on_move, on_click=on_click, on_scroll=on_scroll) as listener: listener.join()# 一个鼠标监听器是一个线程。线程,所有的回调将从线程调用。从任何地方调用pynput.mouse.Listener.stop,或者调用pynput.mouse.Listener.StopException或从回调中返回False来停止监听器。